Experimenting with 2D views
Thanks to kaiirin, who asked in the comments if I plan to make 2D sprites from the 3D objects.
To be honest I never really got into 2D (yet!) so this will be a good opportunity to learn something new!
I got excited and did a quick search on how to render out transparent, isometric PNGs. Found a few tutorials, and it seems like it's not that complicated as I thought. The only trick I encountered so far is to keep an eye on Camera rotation angles. I set my Camera to X - 60, Y - 0, Z - 45 rotation angles. Then adjusted my models rotation to look acceptable in that angle. I set up environment light and turned anti-aliasing up for smooth edges. Then hit F12!
You can see the results below, both isometric and front view:
To be honest I'm not sure if these are usable at all. If anyone could help me test them out in a 2D environment, and give feedback I will consider to make all the rocks and plants from this package into sprites. If that turn out great, I might even do all the Poly packs into sprites :)
Thanks for checking out this devlog, and if you have any suggestions on this topic (3D to 2D sprites best practices, resolution, format, etc.) please share with me!
Files
Get Poly Desert [FREE]
Poly Desert [FREE]
Low-poly desert environment and props
Status | Released |
Category | Assets |
Author | runemarkstudio |
Genre | Platformer |
Tags | 3D, Atmospheric, Blender, Cartoon, Low-poly, nature |
More posts
- Update 1.2 - Added Blender sourceAug 07, 2020
- The future of Poly Desert Free- request time!Jun 25, 2019
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